I don’t know exactly why the developers chose to go this way, whether this had something to do with the camera angles, I’m not too sure, but it’s an odd choice none the less. You can move him forward and backwards with the sticks, but to rotate him left or right, you must use the shoulder buttons. What really bothers me more than anything else in the game however is the inability to rotate Godzilla with the analogue stick. Its a bit cliché to say that this is a game for the classic Godzilla fan in mind, but it really is or at least only a Godzilla fan would find any kind of enjoyment with this game, as short-lived as that might be. In my opinion if a non fan attempted to play this game, they’d surely be put off for life, including any forthcoming movie. Yes you do get missions will side-objectives, which often involves smashing some other stuff up and often your party will be gatecrashed by a rival Kaiju (which effectively is a boss battle), but once again, that’s the gameplay in a nutshell. The generators you destroy and the further you progress into the main story mode, Godzilla will grow bigger and become slightly more powerful. The gameplay is as simple and as in-depth as the storyline Godzilla appears, smashes stuff up and leaves. That my friend is pretty much the story in a nutshell. The premise is simple Godzilla appears from the sea to reap havoc among the Japanese streets destroying anything and everything that lies in his path to destroy the nuclear G-Energy Generators. If you’re familiar with the classic Godzilla that first appeared in 1954, then you should already be familiar with its latest videogame counterpart. Godzilla was released during December 2014 in Japan, and finally it has released on to western shores, but will it be worth the wait.